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Looking Glass Hotel

A kit bashed short interactive experience made in Unreal Engine 4. It was made as an experiment with creating dreamscapes utilizing non-Euclidean space, animation, and sound design. I was responsible for the design, Blueprint programming, animation, lay-out, and sound design this piece, with the environment being a combination of hand made models and assets from the Unreal Marketplace.






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© 2021 Phillip Corrado

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